The Gamerheads Podcast

Gaming Adventures: From PAX West Highlights to In-depth Game Reviews

September 14, 2023 Gamerheads Podcast Network
Gaming Adventures: From PAX West Highlights to In-depth Game Reviews
The Gamerheads Podcast
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The Gamerheads Podcast
Gaming Adventures: From PAX West Highlights to In-depth Game Reviews
Sep 14, 2023
Gamerheads Podcast Network

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Welcome back to another episode of The Gamerheads Podcast, where we promise to take you on a virtual journey filled with open-world games, Metroidvania-style adventures, and narrative VR experiences! Curious about PAX West and all it had to offer? Well, you've tuned into the right episode.

Roger recaps his time at PAX West and talks about the top three games that won our Best of PAX West 2023 awards. 

We're serving up a generous side of gaming news, rumors, and reviews. We  share our thoughts on WrestleQuest the return of quick time events in RPGs and provide a comprehensive review of Legend Bowl. So, strap in for this episode packed with gaming adventures you won't want to miss!

Support the Show.


Here are a few ways you can support Gamerheads!

Leave us a review!

Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages.


Join our
Discord!

In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.

Join our Patreon today https://www.patreon.com/gamerheads

Follow us on Twitter - https://twitter.com/GamerheadsPod


Music:
Jeff Dasler - Recused

...

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Show Notes Transcript Chapter Markers

Send us a Text Message.

Welcome back to another episode of The Gamerheads Podcast, where we promise to take you on a virtual journey filled with open-world games, Metroidvania-style adventures, and narrative VR experiences! Curious about PAX West and all it had to offer? Well, you've tuned into the right episode.

Roger recaps his time at PAX West and talks about the top three games that won our Best of PAX West 2023 awards. 

We're serving up a generous side of gaming news, rumors, and reviews. We  share our thoughts on WrestleQuest the return of quick time events in RPGs and provide a comprehensive review of Legend Bowl. So, strap in for this episode packed with gaming adventures you won't want to miss!

Support the Show.


Here are a few ways you can support Gamerheads!

Leave us a review!

Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages.


Join our
Discord!

In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.

Join our Patreon today https://www.patreon.com/gamerheads

Follow us on Twitter - https://twitter.com/GamerheadsPod


Music:
Jeff Dasler - Recused

...

Speaker 1:

Hi, I'm Celia Shilling from Yacht Club Games. Hey, this is James from Mega Cat Studios. Hey, this is Matt AK Stormageddon from Reignite Screensnark and the Fun and Games podcast.

Speaker 3:

This is Stephanie from the Boss Rush podcast and the Boss Rush Network. Hey, this is Mark and Keon from Bonta Off-Ald. Hey, this is Sebastian with theproteonerreportcom and the Single Player Experience podcast. Hi, this is Chris.

Speaker 4:

Mike and Garrett from Daylight Basement Studio. Hey, this is Todd Mitchell from Code Right Play.

Speaker 3:

Salutations. This is Mike Carroll from Stroll Art.

Speaker 1:

Hey, this is Jeff Moonen from Fun and Games podcast. Hey, this is Patrick from the Backlog Odyssey.

Speaker 2:

Hey, this is Roon from Roonick Codes.

Speaker 1:

Hi, this is Andrew from Spalada Birds. Hi everyone, Jill Grote here from.

Speaker 2:

The Indie Informer.

Speaker 1:

Hey, this is Brimstone and you're listening to Roger Reichardt on the Gamer Heads podcast.

Speaker 3:

And welcome to another episode of the Gamer Heads podcast. We're back after a long break. My name is Roger. Along with me are my co-host and very good friends. First off, we have Wait. Hold on there, it is that's me, the CEO and president of Gamer Heads. We have Phil.

Speaker 2:

Sipping the champagne and glad to be here tonight.

Speaker 3:

Yeah, it's party time. Now here's the thing when I was out, you know, I was gone for like two weeks. We weren't on air Marketing. Mike marketing worked on a song for you, so we also have.

Speaker 1:

You know, mike, I, uh, I'd be mad about this. Normally I'd be mad. Normally I'd be mad hey, that's a little whistle out to end, isn't that great? That's great.

Speaker 4:

But you know what, though I'd hang up right now? Normally I would, but just hearing that music reminded me how much I love. How much I love Clayfighter yeah, and how much I love Doink the Clown and Animated and it's kind of, yeah, exactly, and Killer Counts from outer space, yeah, like all those things Marketing.

Speaker 1:

Don't try to turn this around like you did this as a favor. I did Marketing, did Marketing, did research. Who's marketing? I don't even have a job here. It's marketing, yeah, marketing. Exactly. I hate marketing. It's got a funky bunch of people that work for them.

Speaker 3:

Well, welcome guys to the show.

Speaker 2:

I'm so glad that we're back right, oh shit, what did I do? Oh yeah, yep, I almost had to send it the entire call on accident. I'm sorry when I get for touching things there.

Speaker 3:

You go Well. Also, I would like to welcome our patrons Jill and Matt, and you also can be part of our Patreon. For as little as $3 a month, you can join and have your name right on the air and also be entered in for giveaways monthly giveaways. So go out to the website, patreoncom slash gamerheads and you can sign up there. There's also link in the show notes. I'd also like to welcome our listeners from South Africa, because we are very popular there. So thank you so much for giving us a listen.

Speaker 4:

You know what's popular in South Africa.

Speaker 3:

No, I don't.

Speaker 1:

Wackhead.

Speaker 3:

Simpson, wackhead Simpson.

Speaker 4:

Yeah.

Speaker 1:

Wackhead Simpson. Who's Wack? Who's Wackhead Simpson? I think he's like a morning show DJ.

Speaker 4:

And he does prank phone calls and I'm a big fan.

Speaker 3:

I'm a big fan.

Speaker 4:

I always like a good prank phone call, so I listen to some of his stuff. It's actually pretty funny, I think it's totally legitimate too.

Speaker 3:

Okay, I believe you, I believe you.

Speaker 4:

But speaking of giving things away, see, I'm going to run for you now.

Speaker 2:

Speaking of giving things away.

Speaker 4:

Did you ever get a winner for that Russell Quest code?

Speaker 3:

I did. Oh okay, it was on Blue Sky. You're not on Blue Sky. I offered you to join Blue Sky. Put it on.

Speaker 1:

Blue.

Speaker 3:

Sky my code. I put it on Blue Sky. Yeah, they won it. They won it, they enjoyed it. They're saying this is a great game, they like it, they're playing it. They're playing it, mike.

Speaker 2:

I'm going to come up with a rap to go over the song you know what About how great Mike is.

Speaker 4:

You know what else. You know what else is awesome. Okay, I'm just going to give this one little piece of news that I'm done. Did you hear what's coming back? Not the Animaniacs, no, actually Tiny Toons is, but actually that comes out.

Speaker 3:

I think that comes out this week.

Speaker 4:

New episodes this week, but even better than that is. Here's what's coming back is the Controller Throwers podcast. Yeah, so this will be my last day.

Speaker 2:

You're stealing my gimmick.

Speaker 1:

I was going to do that later. I ain't just saying that Is it going to be one control? So one man is just going to it's just one controller thrower.

Speaker 4:

Actually, I'll make my kid do it with me.

Speaker 2:

Do you need an investor?

Speaker 1:

So, I need to see you. I'll post you. I'll post you.

Speaker 4:

Oh my God, I'll give you whatever theme song you want.

Speaker 2:

Yes, Licensing, be damned. It's not like enough people listen to this that we're going to get fucking banned.

Speaker 4:

That's true. That's true. I'll give you the theme song to Perfect Strangers.

Speaker 3:

Oh my God, oh, go ahead. Oh my God, oh my God. Anyway, good to be back. I went to PAX this past week and that was how it was.

Speaker 3:

Yeah, it was fun. I have like 29 write ups. At the finish I did two. I have like 27 more to go. That's a lot of write ups. But I will say there wasn't one game that I played that I was like, well, I don't know about that game. Every game I played I was like, wow, this is really great, this is really and so like I don't think I've ever experienced that before, like where I played every game, like I really liked every game I played. I did have to pick only three games to win the best of PAX West, gamerhead's best of PAX West. So I'd like to highlight those games now, if you, if I may, may.

Speaker 2:

What if we object yeah, I don't know what happens then Nothing.

Speaker 3:

Probably. I just keep going and I put you on mute. That's pretty much what will happen, yeah.

Speaker 2:

Can you mute me? Yeah, yeah, and you've never done it before.

Speaker 3:

Well, I mean, there's always a first for everything, I guess. Oh, I'll be damned yeah, yeah. So the first game I'll mention is called Murthwood. It was pitched to me as Stardew Valley meets the Witcher and you. It's like an open world RPG, all hand drawn and man. What a fantastic game. Like the. The character creation is really deep. You can pick, like your background, whether it be a peasant or royalty or call me that. Like what? Peasant Nothing.

Speaker 1:

Don't call me that.

Speaker 3:

And so you can pick between that. You can pick your background and then your occupation, and they have tons of occupations you can pick from, and each one of those things that you pick obviously drives like your stats that you have as well. And then you are set on a quest to go to this town. You follow this road, but as you go you run into NPCs that you can talk to and greet, and there's so many different options you can talk to them about. You can talk about the weather, you can try to do small chat, you can ask about rumors that they heard rumors and if you build enough like rapport with them, they'll tell you about rumors, which are quests. Then they give you side quests. It was really fantastic. Oh my gosh. I love that game so much, so that was one of the winners of the Gamerhead's Best of. Packs West was created by two people and they started working on that three years ago, part-time, and now they're full-time working on it.

Speaker 4:

They give you a release date. Do you know when it's coming out?

Speaker 3:

Next year. They just said next year sometime, gotcha. But what was fun about that was, like I said, it's an open world game, so you can do anything, and I found like I didn't even make it to the town. I found all these side quests because I was just talking to people and I found like little clues and I heard the developers-.

Speaker 2:

I can beat you guys too. Nope, I can't.

Speaker 3:

Yeah, you can't. Only I can do that. And I was playing and the developers I heard them say, oh, look at that, he found that clue. And then I found like an outfit and your character changes outfit. It's really fantastic. And they only had like because it was so popular. They only had like they had a timer on the demo, so it was like five minutes. You got to play for five minutes and they came up to me and said do you want to play some more? I'm like yeah, and they're like okay, so they reset the timer for me. It was amazing, it was so cool Because I was so impressed with how much was there and, like you know, a lot of times you go to these demos and it's just like really short.

Speaker 3:

You know, like, oh, this is all we have really, but like there was a lot there and they just let me explore it, I could do anything, and it was amazing, like it was such a great game. So that was one of the games. Another game that I thought was absolutely fantastic Mike, this would be right up your alley. It's a Metroidvania, and it is Metroidvania meets Kirby, and I say Kirby, I don't know, they said that to me but that's, I wouldn't pitch. I mean, I get why they pitched it that way.

Speaker 3:

Your character is all like against, like animation Looks like Saturday morning cartoon. It is fantastic, it's called Biomorph and you run into enemies and then you, you can, once you defeat them, you can actually become them, you can actually take over their, their, become them and and you'll have to do that to get into certain areas, and what the developer told me was that there's several, several tears. So the more of those enemies of that type that you kill, the more powerful you get into more like you morph and start learning new abilities with that character, but then or that the enemy, but the enemy also becomes more and more powerful. So like it's a risk and reward type thing, and if you decide just to like only do the bare minimum. That's up to you, but you won't get as cool powers as if you were to like continue to morph into them. Oh my gosh, it was so gorgeous. That game was so absolutely beautiful and stunning and I was just in love with the art style and the gameplay. The gameplay felt so good and so solid and they like they were yeah, they were so kind to you. It was such a cool game.

Speaker 3:

And then last game is called Journey to Found Foundation. Yeah, so it's based on a book and I felt really stupid because I didn't know this book, but it's Maxim Maxim Izov, I think his name is. He's the one that did iRobot, the book iRobot. He also wrote a book called Foundation and it takes place in the future and it's about this foundation and it's like crumbling and this one person like came up with, like basically predicted the end of this foundation and it's a series of books that ran during the 60s and they took they basically took a time in that, in that, in that series, right, and wrote their own story about it. And what was really cool is in the book they talk about characters with certain like mystical powers, like mental powers, that they can do certain things, like they can zap people's minds and like drain them of energy or they can read their minds, and they added that to the game and it was so well done.

Speaker 3:

And the other thing I didn't realize, like when I was playing this and until afterwards I was like I don't think I've ever played, played a narrative driven VR game like this before, because they had multiple choices of like branching dialogue as well and being just immersed in this world and the graphics were unbelievable, like it was such a beautiful game. I was playing on a PSVR too, which was interesting because I never played on a PSVR before and I forgot that. I was weird, comfortable, like really comfortable. I will say that, like because I was like, oh, I wear glasses and I have a quest, right, and it is like I had to put the glasses in and then kind of like it's not, it's not very easy to wear glasses with the quest and they're like, oh yeah, that's not even an issue and like, oh, the the? It was very, very comfortable, I will say, but I don't like the fact that it's wired because, like, I'm used to the quest and I'm not wired so I can walk around and I at one point I like was pushing this button and I hit the guy. I was like, oh, I'm so sorry, it was very funny, but violence, yeah, I know, but it was so cool, the game was so well like you get pulled into the story because it's really well done. And I mean I can briefly tell you the story here, quick.

Speaker 3:

You are a character that's like part of the part of this empire and the empire, this just person that's in charge, her daughter, went missing. She's got, she got kidnapped. Turns out she wasn't kidnapped, she defected to the other side and then she tried and then you were sent out to go get her. Now you brought her back and the mom was like what the hell? And she was like I didn't get kidnapped, I defected. Mom, like you need to listen to these people. And then you can oh, like, when she walked in the room I didn't realize this, but you can do like hand gestures, like, like, like, like, as she, as this royalty, walks in, you're supposed to do these hand gestures. And then I didn't because I didn't know, like I wouldn't realize it. And she was like, show some respect, it was cool, it was, it was really cool, like cool, just even though, little things like that. And then, yeah, you get attacked by these pirates, basically, and then you have to defend, you have to basically get off the ship and help this person get off the ship.

Speaker 3:

So well done, so well done. It was so cool and like they had like a holographic map and you could pick, like where you want to go in the elevator, right, it was oh, it was so cool. It was such a cool game. What was really neat about that is I showed you guys this. I printed off some 3d Awards. Right then we're just let a little plaques like and I painted them up and everybody was like super, like ecstatic that they won these awards, these devs, and I did say them. I'm like I only have three, so I played like 30 games here and I only picked three winners and, yeah, they were super ecstatic. It was cool. It was a cool time.

Speaker 3:

Food was really good. I got to go to some. I had to go to event called the mix, which was really neat. So it was an afterpacks event where they had food and they had DJs and they had all these Indie games there. That was really cool. Got to meet. Oh, no, you guys were not. I met below the stone the creator behind that, mike Carol, and he was there so we talked and then it was cool. He's like do you have one of these? He had this really cool 3d below the stone sign. He's like, did I ever give you one of these? I was like no, and he's like here you go. It's like, oh, so cool, I got a bunch of swag, mike.

Speaker 4:

All about that swag.

Speaker 3:

I got. I got a couple tote bags. I got a Tekken, a Fanny pack. I Got a t-shirt, a bunch of pins, a bunch of stickers, some game codes. I got some game codes to. They're like oh, 30, 30, xx. I interviewed them.

Speaker 3:

Okay yeah, and then I they were super busy and I was like, hey, can I just interview, but I would love to review the game. He's like, yeah, here's a code. And yeah, he had a code on him. So I was like, oh, that's awesome. Um, he was really nice, really sweet. Yeah, it was a really cool. It was a really cool event. It was really fun. Nice and that was packs. Yeah, you guys have any sounds busy.

Speaker 3:

Yeah, I was very busy, I Seriously, and I didn't one thing. I didn't realize. This is on me. There was two buildings, so sometimes I had to jump from building the building and that was the really funny thing I didn't realize there was a yeah, I was jumping like it was crazy. They were like hold the crap, are you spider-man? No, I was like running the building building and I didn't realize there was an entrance for media.

Speaker 3:

I Went in the regular Security which they made me dump my whole bag out and pack it all back in, and the last day they're like, you know, there's a media entrance, right? I was like what? And sure enough, the media entrance was data Signing machine. You put your bag in and that was it. It was like super easy, yeah, and I was like cool. I'm sure what I know on that. I mean they. And then I looked at my email. I know they did tell me like they did say there was a media entrance.

Speaker 3:

I just didn't read it, apparently, but it was, it was fun, it was a cool time, nice, yeah, eat a lot of really good food. Oh my god, can I tell you one one thing about food? Just one last thing I'll say here the food. There was this one thing. I don't know what, I don't know how to even pronounce it. It was like a Eastern Europe restaurant, so I'm not gonna even try to pronounce it.

Speaker 3:

But the food was like a bread bowl, but think of like pizza dough, like really thick pizza dough, and then inside was half was egg. So it's like a breakfast thing. Half was egg, a scrambled egg or fried egg, and the other half I get at the pick and I picked up be strong enough. It was amazing. Oh my god, it was so good. Oh my god, the bread was so super thick and delicious, like you know, chewy and delicious, but it had like that. It felt like like pizza crust I don't know, I'll explain it like, but like really good thick pizza crust. So good, oh, I loved it, man, yeah. And then I had some faux, faux, faux, faux, faux, faux and the bowl was huge. Oh my goodness, that was right next to our hotel. That was really awesome One. I said I was gonna say one last thing, one last thing. I'll say, though I didn't know this, I didn't believe it. So when we got to the hotel, there was, there was a gumball machine, and it said add to the gum wall.

Speaker 4:

And I was like that's not, I don't want to hear about this?

Speaker 3:

Oh yeah, Phil, Do you know about this? Do you know about this? I know?

Speaker 2:

all about the gum wall, yeah.

Speaker 3:

Yeah. So I said that can't be real. My friend Sebastian. You guys met Sebastian. He was on the show, mike did Phil you weren't on the show and Sebastian and his wife we're at the same hotel that I was at, and so we went down to the wharf and he was like do you want to see the gum wall? I'm like I don't know if I want to. It was gross. It's not like stale saliva and broken dreams. That's what it smelled like.

Speaker 2:

This room smells like.

Speaker 3:

Yeah, it was so gross.

Speaker 4:

and the gum Mike, there was gum dripping, yeah dude, I'm serious, no, no, no, I'm not kidding, I will, I'm gonna take my headphones off.

Speaker 1:

Nothing to do with video games.

Speaker 4:

I gotta, I gotta think about gum, just you know, I gotta think about I did not know that it makes me nauseous. That's okay, okay.

Speaker 3:

Okay, I did not know that, so I won't. I won't talk anymore. So, yeah, that was packs. I'm sure, like I invited a couple of guests on in future shows, I'm sure we'll talk a little bit more about packs at those moments too. But yeah, it was really cool, it was a fun event and I felt I'll say this I felt very fortunate that we get to do stuff like this and that, you know, I it's a, it's a privilege right that we get to do stuff like this and we get to go to these events and review these games and meet with developers and stuff. But also, I think it shows like the fact we have been working really hard on the show and I think that that you know shows like hey, you know we're, we're legit. So it was cool, it was a neat, it revitalized me, I guess, too.

Speaker 2:

So those are the Okay it's a playoffs.

Speaker 3:

Yeah, it was fun, it was cool, all right. Well then, I guess the next thing I have is Is that's right. So our fake news segment and in this segment I have five segments fake, all news, fake. It's a face. Yes, exactly.

Speaker 2:

I have five.

Speaker 3:

I have five headlines here and then you have to tell me if it's real or if I'm lying through my teeth. So I read you that was not a lie, that was a truth. Sorry, my fellow, you already lost a point, yeah All right, so it goes. So I'll start. Who do we start last?

Speaker 2:

Mike, I think we started with you last time, I think wait, does this mean, when you say I've got one last thing to add, I can yell at your line and I get a point?

Speaker 1:

back because yes, yes, yes, yes, yeah, you missed your opportunity, you just said was true.

Speaker 4:

You said it was true. What you just said was true.

Speaker 1:

Okay, mike you don't get any points for that. It was true, no, I.

Speaker 4:

but wait a second if he said it was fake and he lost a point.

Speaker 3:

Yeah, I said it was true. You get a point, so you're ready ahead. He's minus one your point. Yeah, exactly.

Speaker 2:

She like the white socks To game, yet I'm in last place.

Speaker 1:

Now.

Speaker 4:

I'm not, I'm angry, but out at you, you're just calling it out.

Speaker 2:

I'd be mad at the team too.

Speaker 3:

Sorry, yeah, yeah that's okay, so All right. So the first article I have here. Phil, I'll start with you. Megan Fox plays a vampire, netira Natara, in Mortal Kombat 1. Is that a true headline or is that? Am I making that up?

Speaker 2:

I know the name, megan Fox. I don't know the name, natara. I know what Mortal Kombat 1 is, so I I'm gonna say it's fake news. Mike, what do you think?

Speaker 3:

fake or real. It's not what I think, it's what I know. Come on, you know. Who do you think you're?

Speaker 4:

talking to. Yeah, that's good to say this is a loaded question. Natara.

Speaker 2:

Yeah, absolutely it was.

Speaker 4:

Megan.

Speaker 3:

Fox and.

Speaker 4:

I don't know why I don't either. They did an interview with her and she's like, and in the interview like as like the promotional video, she's like Mortal Kombat has been around since. Like gaming has been around since. Like gaming has been around. And I'm just like.

Speaker 3:

She. I do have a quote from her. This is from billboardcom. She talks about the character she's playing and she's she says quote she comes from this weird realm. She's a type of vampire creature. She's evil, but she's also good. She's trying to save her people Okay, cool.

Speaker 4:

True, yeah, that's what I.

Speaker 3:

It's true, yeah, yeah, yeah, it just sounded wrong.

Speaker 1:

She comes from this weird realm.

Speaker 3:

Okay, yeah, she's a type of vampire creature.

Speaker 4:

We haven't. She was Natara, was in, I think was in deadly alliance and then was in Armageddon and we had a. Tara since then actually technically, natara was in the Mortal Kombat movie that came out in 2020. Oh, really, yeah, I did watch that movie.

Speaker 3:

That's what. Yeah, yeah, it was 2020. Yeah, yeah.

Speaker 2:

What should I know Megan Fox from is? I'm looking at a picture of her. She does not.

Speaker 4:

Jennifer's body. That's about it. She was dating Ninja Turtles movies.

Speaker 3:

Oh yeah, the Ninja Turtle movies, that not the new one, but the the Middle ones with Michael.

Speaker 4:

Bay in 2018.

Speaker 2:

Yeah, I never saw those yeah.

Speaker 3:

Yeah, she Dated me. She can gun Kelly, I think for a while I.

Speaker 2:

Don't know. Okay, she's yeah okay.

Speaker 3:

Mortal Kombat was that Mike?

Speaker 4:

she was in Mortal Kombat. The taro was yeah, yeah and Megan Fox and now make our.

Speaker 2:

She has something.

Speaker 3:

That's true. Yeah, she was in the movie. Yeah, was that film?

Speaker 2:

we're gonna say nothing important at all. I'm just looking at a Wikipedia page to see if she rings any bells. And no, really there. No, okay.

Speaker 3:

The next article I have here is Mike, this is gonna go to you. Horizon zero Dawn sequel unveiled horizon Eclipse promises even bigger world. Is that fake or is that real?

Speaker 4:

I'm gonna say that's fake, because I think you tricked me on it last time.

Speaker 3:

Did I see, did I say this last time too?

Speaker 1:

Okay, yeah all right.

Speaker 3:

So you say it's fake. Phil, what do you think? It's fake or real?

Speaker 2:

I'm gonna say it's real like I said last time, so I can be wrong again.

Speaker 1:

Do you want to rock again? I know.

Speaker 3:

Yeah, okay. So yes, it's that. Just made that one up, so All right the next one here.

Speaker 2:

Hope you ask us to get next week and we fight you never know, like I barely.

Speaker 3:

I only have like five fake ones. So who knows? Teenage Mutant Ninja Turtles. Mutant mayhem gets a video game spin-off. Phil's that real or is that fake? Oh, what's mutant mayhem, the cartoon that just came out?

Speaker 2:

Oh, One of the movie. Cut the movies the.

Speaker 3:

Rogan one yeah.

Speaker 2:

Well, I saw there was some kind of DLC for shredders revenge, so it might as well be that sure, why not? It's true.

Speaker 3:

Okay, mike.

Speaker 4:

So Phil is right and wrong at the same time. It is true, it's not DLC. The DLC for shredders revenge is Car uh Karai. You know Saga O'Gimbo and really cool Skins for the characters, all the turtles and everything. But this is a wholly new Game. They haven't showed anything about it. It's coming out next year. Yeah and they're gonna do the same style of animation for the game.

Speaker 3:

Yeah, it takes place months after the events of the movie and, like you said, it's gonna have the same kind of art styles from our outright games. So there's no trailer yet, but they just announced it's coming out next year. There's that last Ronin one too. That's coming out too right, isn't there? Yeah so interesting. The next one. This one goes to Mike. First, val's surprise announcement half-life 3 confirmed set to revolutionize VR gaming like.

Speaker 2:

Couldn't be any more fake with you, man, even I know you just messing with people.

Speaker 3:

I know, I know I wouldn't be able to get a white connection if they'd announced half-life 3. You're right, it's fake. I made that one up. I made that one up. Last one I have here, this one does Mike's Phil sources Nintendo showed switch to demos at gamescom. Is that true or is that fake?

Speaker 1:

Oh, here we go. I can see the wheels turning.

Speaker 4:

I know Phil's going into his rolladex of switch insults.

Speaker 2:

There's a lot of words that were right there and I'm just going to stop with it. It's fake.

Speaker 3:

Okay, Mike.

Speaker 4:

It's true.

Speaker 3:

It is true. Yeah, developers, this is from Eurogamer. Developer presentations for Switch 2 took place behind closed doors, as they understand it, and with partners to show the tech demos of how the system is running, designed to run. So yeah, it's, it's apparently true and apparently the rumors are rumors. Are it's going?

Speaker 2:

to come up, so we don't know if it's true or not, but it's true that it's a rumor.

Speaker 3:

It's a true article. I guess the headline rumor.

Speaker 2:

It's not a truma. It's not a truma. I gotta, I gotta.

Speaker 3:

I gotta add that to the, to the intro to this. Yeah, so anyway, mike, you come out to the winner. Good job, congratulations.

Speaker 4:

Thank you. You win Just the. You gotta play my victory music.

Speaker 3:

Oh yeah, your victory music. Here we go.

Speaker 4:

I'm going to run this thing out of the ground.

Speaker 3:

This job, Mike. Wait for it. I love that whistle to end. That's like my favorite part. It is a sweet slide whistle.

Speaker 4:

I actually I champion for that to be in there. They didn't want to put it in at first, when you commissioned the piece I did.

Speaker 2:

Yeah, like all right this is great, but it needs a slide whistle.

Speaker 4:

Yeah, this entire thing out, that's right, that's right strings with my government contacts.

Speaker 3:

Wow, wow, yep. All right, let's. Let's move on to games that we're currently playing. Mike, I'll start with you. What games are you currently playing?

Speaker 4:

Let's see, phil, I'm going to defer the one game to you. So, other than that, I've been playing Resident Evil five with the boy. I'm still enjoying that, just as fun as it always was, although the going back to those tanky not tanky but tanky controls the resident, the old school resume before resume five, makes it a little bit harder to play. I've been playing, of course, some fall guys. I've been playing a lot more tears in the kingdom.

Speaker 4:

I'm finally getting back into the story mode after spending hours and hours just running around doing stupid things. Now I'm doing stupid things that are related to the plot, and then and then I've been spending the most of my time with dead cells. Oh nice.

Speaker 3:

Yeah, did you get the Castlevania one. Did you get the Castlevania?

Speaker 4:

I got it. I got it on the switch, but I've been playing dead cells on the Xbox because it's on Game Pass.

Speaker 4:

So I didn't purchase the DLC for the Xbox yet. I'm just enjoying playing it on the Xbox more so than the Switch for many reasons and I'm really enjoying it. It's just keeps. I'm I'll be honest. So I am starting to get a little tired of the same first two levels over and over again, but I'm unlocking new things and finding new stuff about the story and what happened to this island, so it's definitely keeping my interest, which is which is quite the accomplishment, considering my feelings on Robelize.

Speaker 2:

Yeah, that's what I was going to say Mike, did you play this game, did you?

Speaker 3:

play that game.

Speaker 2:

I did Celcio.

Speaker 3:

Okay, sorry, mike, can I make a off?

Speaker 4:

No, no, no, we're good. I think I'm done. I think we're done here.

Speaker 3:

Okay.

Speaker 4:

No, that was it Honestly. That's, that's nothing. I didn't do anything really major. The bulk of my conversation will be when Phil starts talking.

Speaker 3:

Oh so, Phil, what have?

Speaker 4:

you been playing.

Speaker 2:

Let's see here. Well, today I started playing Fallout. A New Hope and I'm about four hours into it Was that is that DLC for a fall for, or what? No, it's not called.

Speaker 3:

Starfield because it's fall out in space.

Speaker 2:

That's actually very funny, okay, four hours into it did you say yeah, I put forward for the other four hours into it, or so today, okay, okay okay.

Speaker 2:

It's fall out in space. I'm enjoying it so far. The gunplay is actually really tight. There's a lot going on it. I was actually shocked at how tight the gameplay was, or a gunplay is. I was expecting it to be a lot looser than it is.

Speaker 2:

The story exists. It's like any other game that I play where I only minimal, minimalistically, pay attention to a story. You find an artifact and then you get to go discover what the artifacts for and you take a guy's ship and you take off. It starts out playing an awful lot like oh boy, red faction, because you're mining materials inside of a cave and then all hell breaks loose and then you fight your way off and now you start planet hopping. The flight nets handled really well. I don't think you can actually physically fly fly to places without it taking exorbitant amounts of times. I think you kind of have to warp there. I don't think you can just kind of gun it and go.

Speaker 2:

Lockpicking is interesting. It's handled a little bit differently. I don't hate it, except for it doesn't seem to always have the right pieces, parts that also just might be. Might be me being a moron. It looks really cool. I enjoy exploring the planet so far and like the atmosphere and scanning things. Even though it seems very, very pointless, I'd like to say that I'm enthralled by it. But that's not at all factual. I'm kind of bored already by it, but I'm going to keep playing it because it's just one of those games. It's going to grab my attention and have me keep going and doing things that I do. I'm sure everybody else in the entire world is playing Starfield right now too, so I'll just kind of stop right there for that.

Speaker 3:

Mike, is that the game you were going to talk about too?

Speaker 4:

No, sir, no.

Speaker 3:

Oh, can I jump in here then? I'll just jump in here real quick, because I've also been playing Starfield. I'm not quite as far as you, I've only played maybe an hour, an hour and a half or so. I agree with everything you said.

Speaker 1:

I felt like when are you at so?

Speaker 3:

far. I only made it to Just that first planet. Yeah, I mean, I didn't beat. I convinced the pirate captain not to follow me anymore and then I made it to the next planet, which? Is whatever that place.

Speaker 2:

How heavily do you explore the first planet? Not very. I scoured that thing pretty hard. There's some ruins.

Speaker 3:

Did you really that moon and stuff like that?

Speaker 2:

Yeah, there's an old abandoned war base there, as well as a I want to call it a geographic anomaly but I don't think that's accurate where there's just a bunch of different other things that you can harvest and you can scan it and unlocks that on the map too. I strolled around that planet for probably about an hour after I convinced the pirates not to attack anymore.

Speaker 3:

Wow, I should have. I just went on.

Speaker 2:

There's like the abandoned military base is huge.

Speaker 3:

Yeah, that is yeah, yeah, oh yeah, the lab was pretty big too. The lab was pretty neat. Yep, I agree with the lockpocket. I actually had a look that up because I was like I have no idea what the F do they want from me here. They didn't really explain it very well and, yeah, I agree. Just sometimes it feels like I didn't even have the right pieces, so that was weird. The story is okay. I mean, it's not the things I did like is the backgrounds. I picked a space gaundrel, but you could pick somebody that follows a certain religion. So, yeah, the depth there is. Obviously it's just similar to Elder Scrolls or any other Bethesda game. Right, it's Fallout of New.

Speaker 2:

Hope or Elder Scrolls of New Hope. It's Skyrim and fucking space.

Speaker 3:

But I'm in the same boat. You are. It wasn't like, it didn't like wow me, it wasn't bad.

Speaker 2:

As far as Bethesda games goes. We are still way early, though, true Bethesda games I don't feel like you really True, feel like you have to understand the game until about 20 hours in. That's true. That's coming from the guy that put 180 hours into Skyrim and 180 plus into all the Fallout games as well. Yeah. So I feel as though, once you get the groove, you'll hit the groove, and then it'll be super.

Speaker 2:

Yeah that I feel as though it'll be great, I haven't ran into any game breaking bugs or anything yet, which is also something for the test of game.

Speaker 3:

That's awesome. That's great. Yeah, question it's getting a lot of buzz, yeah, oooh, yeah, get outta here body.

Speaker 4:

Okay, my question Does this game have a lot of that micro management that Fallout does Like, oh I'm getting thirsty, oh I'm getting hungry?

Speaker 2:

So far, no, I need to sleep, all that other stuff. Yeah, the only thing that I think that was more of the Fallout 76 or anything else there has not been any kind of like radiation or anything like that. You do get like carbon monoxide poisoning if you overexert yourself in space or on planets certain planets, I should say but outside of that like there's just the over encumbering and then like just you can't sprint too far, otherwise you're gassed.

Speaker 3:

Okay.

Speaker 2:

Yeah, but again, that's so far yeah.

Speaker 4:

Gotcha, because I'm not a big fan of that micro management stuff. Like stuff that you have to manage Like just to me. It just takes it away from.

Speaker 2:

Yep, if I wanted to pay attention to what I was eating or drinking, I'd just live.

Speaker 3:

Right.

Speaker 2:

Yeah.

Speaker 3:

So the one thing I will say it's not. I don't want to say like no man's sky is complicated, but it's not, as there's not as much learning curve as no man's sky and there's not for sure not elite dangerous. So I don't know if you guys ever played elite dangerous. I love elite dangerous, but the learning curve in that game is really big. You have to fly your ship and actually land it appropriately, like here. You don't. You just have to hit a button and it lands.

Speaker 2:

Right so, but that's usually pretty good about that too, like holding your hand up until a certain point and then going like, all right, the world's your oyster.

Speaker 3:

Yeah, yeah, I don't know. I mean, it's After we talk about the games we play. I do have a question about. I want to ask you guys a question about the game, but I want to get through the games that we're playing first before we get to that discussion. But yeah, I just want to jump in there because I've been playing that too. No, you're all good. What's the other?

Speaker 2:

game. Then I've been playing a lot of Quick Time Event Simulator.

Speaker 3:

Quick Time Event Simulator Mm-hmm.

Speaker 4:

Until Dawn.

Speaker 2:

No, you play as a wrestler and you're working your way through everything, yeah, and it's just hindered by nothing but Quick Time Events the entire time, and then there's some reading, and then there's some collecting, and then there's more Quick Time Events, and then those Quick Time Events are followed with more Quick Time Events, and then you walk to the next location and then you do some Quick Time Events.

Speaker 3:

So it's Quick Time Event Simulator. That's true. Did you turn off the pinning? I turned off the pinning.

Speaker 2:

No, but I should.

Speaker 3:

You can do that. Yeah, yeah, you should, because that annoyed me yeah it's a waste of fucking time.

Speaker 2:

It just felt like it was a leg.

Speaker 3:

And it felt like a leg, like there was like I would hit it and I was like, no, I know I hit it when it was green, but apparently it was a leg.

Speaker 2:

Turn it off. It's been asshole. What are you playing on Xbox? Oh, I'm not having that problem with the Xbox.

Speaker 3:

Oh, no, no, wait, no, I'm not. No, I'm not. I'm playing the Switch, okay.

Speaker 2:

Because I'm not having that problem on the Xbox at all. Yeah, like all of my inputs are pretty spot on and there's no lag involved with the pin. Okay, needless to say, I'm enjoying the story that's in it. I am actually having a good time with the game. But I was thinking, like two weeks before this game came out, that I don't miss Quick Time Events, and then I started playing this and the entire thing is Quick Time Events.

Speaker 3:

And.

Speaker 2:

I want to go back to not missing Quick Time Events.

Speaker 3:

Did you? So I'm at the point of the game where you are. I think it's with Brink Logan. I'm pretty sure. I think that's. I think it's him. It could be the other, it could be Machacho man, I'm not sure.

Speaker 2:

On Sergeant Slider Island.

Speaker 3:

Yeah.

Speaker 2:

That's right. I'm on Sergeant Slider Island. I'm retrieving his bag of gimmicks.

Speaker 3:

Yeah, that we have to split up into two teams. That is driving me nuts.

Speaker 2:

I didn't have that big of a problem with that, except some of the timing on the spotlights kind of sucked. There was one point in particular there's actually only one that I kind of got stuck in and I finally just hit a spot on. No pun intended. Yeah. Yeah, that was a little too close to call, but there's a little bit of a challenge there, which is okay. I also don't care for the fact that if you, I'm going to say, die during the course of a match, you can't revive yourself unless you've got a special type of a thing, like you don't just come back after the match. Yeah, like script, wasn't there?

Speaker 3:

like a script?

Speaker 2:

Yeah, like a script, change a script or whatever, yeah, I don't like the fact that I got to use that, and so then I'm just like fighting with just one person the entire time, like at least revive me with two health, and let me like use duct tape on myself or whatever. I'm enjoying it for the most part, but, like I said, just two minute quick time events and there's just that small little nitpick about the way that that's all being handled.

Speaker 3:

Yeah, can I say something interesting about that real quick? Mike, did you play this yet or no?

Speaker 4:

No, sir, I have not.

Speaker 2:

Okay, oh, I know what game you're waiting for Mike.

Speaker 3:

So you know the game was supposed to release on August the eighth and an hour before or like several hours before it was released. But after the embargo lifted they like called it off because they found a bug and they said we're going to release this on August 22nd. The other thing that they did was they got a space on kind of funny games, like they like a sponsored spot and like brought in Jeff Jarrett to like talk at that sponsored spot, like boy, like how crazy, that is like the eleventh hour and they're like whoa right and like kind of change everything up.

Speaker 2:

That's well, that's that's fine. You find a bug that delete saves, it makes sense. Yeah, like, yeah, for sure you can't push it out in the wild.

Speaker 3:

They made the right choice, but how crazy. Yeah, right, yeah, I'm enjoying the story. I wish I would have like realized that I needed the mechanic like early dot, that side quest early on, because I want the road wires and I have none. I don't have any.

Speaker 2:

There's a chance you come back to that though, too, I mean if you stop in the corner, because, like, even as the, the Bret Hart rip off.

Speaker 3:

Yeah, bring, go back again.

Speaker 2:

Yeah, you can. You can go back to, like your original island that you were on. So I don't know if there's going to be a point where you can excuse me yeah, go back and get Jimmy back or if there's not going to be. Yeah, too early to tell.

Speaker 3:

Yeah, I like also that there is a morality system in it, so you can either be a healer face. So I agree, though the quick time event stuff is kind of like every move.

Speaker 2:

Yeah, when Legendary Dragoon did it back in 1999 or 2001 or whatever, it was super innovative because, like all RPGs were just hit the button, sit back and wait. Hit the button, sit back and wait, and so, like RPGs, board me to tears at that point. Then Dragoon came around and like it's like, oh man, this is awesome, this is the way it should be. It keeps me involved. But then every other game for the next 10 years had quick time events and it was just like you know what, I'm over quick time events and I was over quick time events and now I'm playing a game that's super quick time event heavy.

Speaker 3:

Yeah.

Speaker 2:

I get it, but it's, it's just tedious.

Speaker 3:

Yeah, yeah. What's the game that you and Mike have been playing?

Speaker 2:

How we played one night. We played a little bit of Texas Chainsaw Massacre. Oh you did with my friend Adam.

Speaker 1:

Nice and.

Speaker 2:

I think it's absolutely wonderful. I played a small handful of time since then, including with Kyle and Carrington, Enjoying playing as both the family as well as the victims. It's. It is the people that originally made the Friday the 13th game right, Mike.

Speaker 4:

Yes.

Speaker 2:

Okay, but it is way tighter than the Friday. The 13th game is a lot more polished and way less glitchy, and the intensity level of playing as the victims is pretty far up there, and the frustrations of not being able to kill them when you're playing as the family is up there as well. It's three versus four. When you're playing as the family, you've got three. When you're playing as the survivors, you get four. You're trying not to make as much noise as humanly possible when you're playing as survivors, because you'll alert grandpa as well as the family, and when you're playing as the family, you're trying to give grandpa some bloods. That way he can power up and help you find the survivors for the victims even faster. And he's got their own special and unique of abilities that can be used that are all on a cool down and to get a certain point with grandpa, if I remember correctly, then cool down basically becomes non-existent on using your special abilities. I think it's a load of fun, and playing with a group of people makes it even that much more fun.

Speaker 3:

Cool.

Speaker 4:

Yeah, I'll jump in and say I had fun as well. I want to keep playing at some more as well.

Speaker 3:

Yeah.

Speaker 4:

But I didn't get a chance to play as the survivors, just as the family, and I was totally fine with that.

Speaker 2:

Yep.

Speaker 4:

It was a lot of fun, especially when we're calling out to each other.

Speaker 2:

We're like, hey, they're over here, they're over there, yeah, and it helped that we had my friend Adam with us too, who knew the game inside and outside because he's put a lot of time into it. Yeah, not to say that it would have been less fun without him, but like to well, without him. Kind of rhymes with Adam, whatever, but to have like a tutorial in your ears, to have helped people play and like where things are and stuff was very, very beneficial, because that basement is nothing more than a maze.

Speaker 2:

Oh yeah, once you get out of there everything's OK, but the basement is just a maze.

Speaker 4:

Mm-hmm. Yeah, and it's. I also like that there's a lot more, there's a lot deeper, like customization with your with your characters, so like you can unlock different perks and all that other stuff, and it's just, it's a lot deeper than Friday 13th. So I'm really enjoying the game and, like I said, I really want to play again, but I don't want to play myself. This is definitely the kind of game you get to get a group of people together and play.

Speaker 2:

When we were playing the Internet I was looking to see if you were on or not and I debated, shooting to a message, but it was. I don't know. It was probably 10 o'clock at night and I'm like there's a good chance Mike isn't even up yet, or not up yet, but still up yet.

Speaker 3:

Mm-hmm.

Speaker 2:

Cool. Well, I could even play a Roger. It's not that scary.

Speaker 4:

Oh yeah, it's not scary at all.

Speaker 2:

No, it gets a little intense when you're playing as the victims, but it's not scary, scary Okay.

Speaker 3:

Yeah, I'd give a shot with a game, so that'd be fun.

Speaker 2:

We can even just play the three of us as the family and go out and try to kill a bunch of people.

Speaker 3:

Yeah, that'd be fun. You can pick what what like faction you're playing with and stuff like that.

Speaker 2:

Oh, that's cool. Yeah, it doesn't just randomly throw you into things and if you go in as a party you can just send your entire party and play with other faces. A little bit clunky, but it's kind of exciting at the same time, because when you actually get a hold of somebody it's fun.

Speaker 3:

Yeah, I mean I'd play the family with you guys. That'd be fun. Anything else, phil?

Speaker 2:

Probably, I don't know. It's been three weeks, but I had even almost spaced out the fact that I'd played a bunch of Texas Chainsaw massacre over the last three weeks, two weeks.

Speaker 1:

Yeah.

Speaker 2:

So no, I'm just going to leave it at that. I'm going to quit talking for the rest of the show.

Speaker 3:

Wow, no, that's not true.

Speaker 4:

It takes us to our next segment.

Speaker 1:

Yeah, I just want to turn.

Speaker 3:

Yeah, one other thing I have one of the game models mentioned here, like when I went to. There's some games I'm playing I can't talk about yet because just you know, because I'm reviewing them, but there is a game that I can talk about. I did play a lot of survivor, vampire survivors, when I was in Seattle, and so much so that when I was going to sleep I would see little blue gems, like collecting, like I started having Tetris effects going.

Speaker 3:

I really love vampire survivors. That game is so fun and it's such a great game to play on the go, like what a? And you asked me last time we talked you said how is it on handheld? It was fine, nice Cause that's what I played it on like, obviously, because I didn't bring my, you didn't bring a dog. Yeah, yeah, it was fun. It's really cool. I mean, it's a dicting game. I can't, I can't, I can't put it down. It's so fun, so, all right. Well then, yeah, that does actually lead us to our last segment, tales from the eShop.

Speaker 3:

I feel like I had to turn down that laughing to like you know, like, bring it back a little.

Speaker 4:

Dial it back a 10. Yeah, you know the thing is we had that with the tales from the eShop. We haven't been really been giving Phil a whole lot of terrible games lately.

Speaker 3:

No, we really haven't. So we need about man, we need to match that theme song to Tales from the eShop Cause now we're giving them layups right here. Yeah, we really are. We really are. Oh, so last week, well, I don't know, Mike, this game might've gave him some problems. It gave you problems.

Speaker 2:

Two weeks ago, I played Hentai, the definitive world of definitive edition.

Speaker 3:

That's true. That's a good point.

Speaker 4:

Yeah, but that game was hot.

Speaker 2:

Man, that game still hurts my brain when I think about it. Like I booted up the switch the other day and it was sitting there on the home screen like shit, the hope Rachel's in the bathroom.

Speaker 1:

Delete, delete delete, delete, delete.

Speaker 2:

Like she knows what kind of a weirdo that I am, but she doesn't need to know that I'm that kind of a weirdo Geez.

Speaker 3:

Yeah, that's true. Yeah, so the game was Legend Bowl, right? Legends Bowl, is it Legends?

Speaker 1:

Bowl or Legend Bowl.

Speaker 4:

There was a demo of Legend Bowl on the switch.

Speaker 3:

Yeah.

Speaker 4:

Which is like the, it's like kind of like a modern tech mobile almost.

Speaker 3:

Yep, so we do it. Do we have a demo for this, or we'd have a description? Mike, is there a description for this game? I don't even remember.

Speaker 4:

I never gave a description. It's a football game.

Speaker 3:

Yeah, it's a football game, I think. I think it was created by one of the developers that worked on the original Madden game, if I'm not mistaken, by Mr Tecmo. Yes, by Mr Tecmo himself. All right, well, yeah, I mean. Yeah, it's a. It's a retro style football game. Obviously, it's not licensed, so it has fake teams and fake names. Phil, what did you think of the demo? Like, how much did you get to play? Of the demo, like, how much did they allow you to play? I guess?

Speaker 2:

So in the demo there's only two teams. Okay, you can play an exhibition match or do a scrimmage where you just kind of get the controls down in order to play the exhibition match. It kind of automatically kicks you into the scrimmage so you can learn the controls, where there's a whole lot of talking from the coach and I kind of got a few. I got a few small chuckles out of the entire learning the controls, because he's like I'm going to teach this to you like you're playing a video game, because that's what you damn kids do these days.

Speaker 2:

Yeah which I thought was pretty amusing. So then you learn how to play the three major different positions, at which point I got to play the game itself and there was a lot going on in this game that I wanted to like and it didn't quite pull off the execution the way that I would have hoped. The ticker at the bottom that shows off stats, I think, is pretty neat. I enjoy that aspect of it. I like the fact that it kind of gives you like a blurb up at the top of the screen of like what the last play recap was. Like it's almost done. Commentary style.

Speaker 2:

But, the downtime between plays is so, so long and such a slow time and the play at style itself is very, very slow, like you throw the ball up in the air and it feels like it's up there for 180 years and it's a three yard pass it. If it was sped up a little bit I think I'd enjoy the game a lot more than it did. I only played the one games worth of it. The controls are pretty intuitive for the most part. I get where you're coming from, where you're saying with the holding down of the pass and things like that, because that goes really, really quick when you're trying to do that. Once I got the timing down, I got the timing down. It was no big deal, but it uh, the slowness of the game made me remember like I know it sounds a terrible thing to say, because I love baseball so much, but football bores the hell out of me and because it's such a slow, slow game where nothing happens. And this game just reiterated that entire thing to me.

Speaker 3:

Did you like the kicking? The McKicken mechanic was the thing that also threw me off, did you? What did you think of that?

Speaker 2:

Probably had the best luck with kicking mechanic over the passing mechanic in all honesty, like I was better at kicking than I was at passing, until I finally got in that groove with passing.

Speaker 3:

Yeah, uh, did you run into any issues? I know my cast did running any uh bug breaking issue or a bug game came breaking bugs. That's what I was trying to say.

Speaker 2:

There were definitely bugs that were happening within the coding as I was playing, where it would like I said, in between places is a super long time, but every once in a while, like there would be a transitional phase where it would be and I'm not even exaggerating a minute two, a minute and a half before the next play would even kick up. But I didn't really kind of like weird stuff like Mike had. No, there's just times that like I'm sitting there and I'm just like okay, it plays over and it's it there and just wait, and it just kind of like sat there and did absolutely nothing the entire time.

Speaker 3:

I don't know if I can kick back in again. I don't know if I've experienced that. I experienced what Mike experienced, though. Mike, you want to say you're boggling right into.

Speaker 2:

Let me take a deep breath first, I did you breathe in for a second. I will also say that, like the fact that it lets the ball bounce the entire time, will teammates in the referee chase the ball around instead of cutting back to the game as part of what just makes it drag on and on? Yeah, Like, okay, that I don't need to watch the ball bounce for five fucking yards. Yeah, just okay, incomplete pass like get hit back to the line.

Speaker 3:

Yeah.

Speaker 4:

So I'll start off by saying, just so you know, phil, you can tweak the settings so the game goes a lot faster.

Speaker 2:

I don't know if you can, I did, oh yeah.

Speaker 4:

Okay, well, you can in the main game, because I love the demo and I purchased the main game.

Speaker 2:

Okay.

Speaker 4:

Get, get, get that, that, that sensor button ready.

Speaker 3:

Oh, wow, wow.

Speaker 4:

This game. This game was fun. I loved the demo. It worked. It worked. I had a good time playing it. I kept playing it and I enjoyed it so much I purchased it. When the other team goes to punt, there is a bug where they just dance around. You can't. You can pause the game, whatever, but you can't end the play. You can't do anything, you have to quit and you have to start over. It happened on at least half of the games I played.

Speaker 3:

That's crazy. I mean, it happened to me once and happened to me once and I was trying to do franchise.

Speaker 1:

Yeah.

Speaker 4:

I put it on Twitter, I tagged them, I emailed them. Yeah, radio silence, no radio silence from these people.

Speaker 3:

Did you tell them you're part of the overheads podcast? Did you say that?

Speaker 4:

No, I no, I just kidding, I'm just so. When you post this on whatever social media, I want them to know like I hope they hear this I really do Like I've never been so pissed off purchasing a game before. I think the last time I was this angry was when I rented wears Waldo on the NES and I seriously and I beat the game in 20 minutes and I went back to the and I I'm not joking and then I went back to Mount Grimoire records and tapes and said can I get my money back?

Speaker 4:

This game is one of the worst I've ever played, and they're like no, you can swap it out for another game. So I'm like that's fine. That's how I feel about this game A game that that could be so good is ruined by terrible programming and awful customer service.

Speaker 3:

Because you you reached out to them several times, like I saw you on Twitter.

Speaker 4:

All I needed from them was we're working on it.

Speaker 3:

Yeah.

Speaker 4:

That's all I needed.

Speaker 3:

Yeah.

Speaker 4:

Emails, Twitter, nothing, no response.

Speaker 3:

Nothing that's crazy, like you know, and people see tweets like I. Just I am surprised that they didn't get back to you, I guess.

Speaker 1:

Oh, because I got my money, they don't care.

Speaker 3:

Yeah, I know you are like, I want to refund.

Speaker 4:

You know it's funny. You know it's funny. I guess this really is like a football video game simulator, because they're acting just like EA would, so do not purchase this game, at least now. Yeah they fix the, if they fix the game, then sure, and if they fix the problems and it's playable, then then yeah, it's I and I'd enjoy it. It's a great game. But, when when I'm wasting my time wasting my time playing these games because there's a bug that makes the game completely unplayable. I hope nobody ever gets.

Speaker 2:

I hope nobody ever downloads it. It's the exact same reason why WrestleQuest put off their shit Like they found a game break that was still in the safe. So like just a little bit to weeks, fix the problem and go about your business. Nobody's going to write too hard.

Speaker 1:

No kidding.

Speaker 2:

Negative backlash for two days and then everybody's going to forget about it and then your game is going to drop and everybody's going to be like, oh, this is wonderful, or I don't like this game because XX. Next, Like I said, I would have had a much more enjoyable experience. But the game if I'd have known that I could have sped it up and or if I could speed it up on the demo like the slowness of it is just what absolutely killed me. Yeah.

Speaker 4:

Yeah. But, you can definitely make it faster If you want I could. I could. I mean, if you want, I could probably like stream it or something and show you what I mean, as long as it doesn't blow up my freaking house or something like that. The game is so terribly programmed and which is so frustrating too, because edits like I can see a good game going on in there.

Speaker 1:

Yeah, I can see a good game, but no, with terrible.

Speaker 4:

there's just a game breaking bug and the fact that they are just not saying anything about it.

Speaker 2:

I ask questions about the game.

Speaker 3:

I'll just say one thing here, and then I'll let you ask questions, phil. One thing I'll just say, though, like I'm not saying this is an excuse, mike, but you know, they might not have a marketing team, so I don't know, maybe they don't have anybody to. It's not even marketing.

Speaker 4:

I tagged the developer and I tagged the guy who runs, the guy who was in charge. He put his name out there and said I'm in charge of this. You know, that's me. Like it's not marketing or it's not. It's not, like it's not even the publisher. I went straight to the developer.

Speaker 3:

Yeah.

Speaker 1:

And.

Speaker 4:

I went on their website. I found an email address. I sent them an email. Nothing Did you did?

Speaker 3:

you did you? Anybody else like I haven't really paid attention out, maybe you haven't, maybe you haven't. Anyway, I was posting issues, the same issues.

Speaker 4:

Yeah, I saw on Reddit that people are having this exact same problem. It's a game breaking bug, and so it's not just me, did they say anything?

Speaker 3:

Did they say they heard anything or not?

Speaker 4:

They're not as mad as I am, no, and I even tried deleting the game and reinstalling it.

Speaker 3:

No, I mean I ran into it too, like yeah, like it was one of the first games that I that other team was punting, and it was just I was going to make a joke. I was like, well, it's because you picked Chicago, mike, that's why.

Speaker 4:

But I was one of the teams available You're talking about our extra point, kicker Talking about Cody Park?

Speaker 2:

No, I was not. No, I was not. Robbie Gould, don't badmouth Robbie.

Speaker 4:

Yeah, yeah, no.

Speaker 1:

Robbie Gould.

Speaker 3:

No, no, I was going to make fun of just the fact that now yeah, no, I ran into the same issue. That's too bad. It's too bad because, like I agree, there's like a lot of stuff. It is too bad.

Speaker 1:

Yeah, it is too bad.

Speaker 3:

It's going on in this game.

Speaker 4:

I see a lot of good stuff happening. But, when you ruin the game and then do not get back to you and not and not even just say hey, we saw your tweet, we're working on it.

Speaker 3:

Yeah, it would have been a different conversation.

Speaker 4:

All together. That's all it takes.

Speaker 2:

That's all it takes, and I'd imagine they don't have millions of followers or anything like that. Where?

Speaker 4:

they're getting tweeted at continuously. No, they're no, yeah, it's not like. Yeah, I'm sure. Yeah, it's not like you know, it's not like Bethesda. Levels of interaction with their.

Speaker 3:

You know what I mean.

Speaker 4:

It's like they're not getting like I'm sure, like I'm the only one they saw that day, you know not saying that they don't have a lot of followers. I'm just saying that, like they don't, there's not a lot of people that tweet about this game.

Speaker 2:

Yeah, they're just not. Yeah, they're. People are just hitting them up with the ad all day long.

Speaker 1:

Yeah.

Speaker 4:

So, yeah no, I'm frustrated, Very frustrated.

Speaker 3:

Yeah.

Speaker 4:

I asked them for a refund too in the email.

Speaker 2:

Yeah, you did.

Speaker 4:

I'm gonna fix this. I want you to. I want you to give me my money back. So because you, because I purchased something that is broken, fundamentally broken, that I cannot play, so I would like my money back if you can't fix this.

Speaker 3:

And nothing.

Speaker 4:

Yeah, so I'm. So. Yeah, I need this to say I'm a little little miffed, but go ahead and ask a way, Phil.

Speaker 2:

Oh, I was just gonna ask if you can edit the rosters when you're playing like in franchise mode, like the names of people and stuff like that. Yeah, you can edit the names.

Speaker 4:

Yeah, you can edit the names of the team. You can edit the team's logo, Like you can't go in individual pixels and stuff. But you know, I like I changed the Chicago team was like the Chicago blues, I'm like no the St Louis or the blues, even though it's a different sport all together, but, they had.

Speaker 4:

they had a bear for the team logo, so I switched it to the bear and I changed the outfit colors and everything. I called them the Chicago Grizzlies, just you know, just to keep it a little different. But you can like, if you want to put in the time, you can make it, make it all, make it all NFL.

Speaker 2:

See, that's very heartening, as well as the fact that, like you, can speed up the gameplay, both of which make me, I'd say, reconsider, like my thoughts on the game, but after hearing your diet tribe slash tirade about like the brokenness of it, then, yeah, like fuck it.

Speaker 4:

I also want to call out this is on the switch. I don't know if it's like this on the Xbox or PC or PS5 or not, but this is my just saying. This is my experience on the switch.

Speaker 3:

Yeah.

Speaker 4:

Yeah.

Speaker 3:

And that was a tough decision.

Speaker 4:

That was a tough decision for me. I was like should I get it on the switch or the Xbox? Ultimately, the portable mode is what is what wanted for me. Hey, I just went to their.

Speaker 3:

Twitter and somebody posted on August 19th love the game on switch. I have encountered a game breaking glitch during punts when opponents just spins and can't be tackled. Also, when opponents goes for two, it is unsuccessful. The game just freezes and kicking the menu. Like like I said I like I like, like I said the game, like I said the game. I think the men said like I said I like the game, but wanted to bring those issues up to you, and they responded. The issue has been fixed and is coming in the current patch. That's in the queue, but that was on August 19th.

Speaker 4:

So that's as far as I don't as it been fixed so yeah, well, I don't know.

Speaker 3:

I don't know who knows when those. I don't know what the queue is and how what they'll work. I don't, I'm not an expert in that.

Speaker 4:

So I'm going to continue being angry until it's fixed.

Speaker 3:

Okay, there you go.

Speaker 4:

I'll let you know when I'm no longer angry.

Speaker 3:

Like just you could have just replied, yeah, yeah. I mean that's yeah, that's all you asked for. So, yeah, okay, well, so we have two games for Phil, I guess. I guess that's all right.

Speaker 1:

Phil had to step away for a brief moment.

Speaker 4:

So what I'll? Do is, I will call out both games, and if Phil is not back by the time I finish, then, roger, you get to pick which game.

Speaker 3:

Oh, that's amazing. That's a great idea.

Speaker 1:

Dr, Rektrostein.

Speaker 3:

Oh, wow.

Speaker 4:

Oh, he's back Okay.

Speaker 2:

Oh hey, it was being attacked by Rektrostein's monster.

Speaker 3:

Oh, I'm sorry, did you?

Speaker 2:

guys hit a door.

Speaker 3:

Yeah, I did hear it, yeah that was. I'm trying to come in, yeah, so all right, mike, we have two games for Phil. Yes, what's behind door number one?

Speaker 4:

Door number one is another demo, Also obviously for the switch. This game is called Gunbrella.

Speaker 2:

Oh, I've heard of it.

Speaker 4:

Yes, gunbrella is a gritty noir punk action adventure set in a world dependent on a rapidly diminishing natural resource. Phil the rain soaked boots of a gruff woodsman on a quest for revenge. Entering an unfamiliar town armed only with the titular Gunbrella, a high caliber firearm that doubles as an umbrella, your hard-nosed investigation soon becomes entangled with the inner workings of a creepy cabal of ghouls and gangsters, cops and cultists, and the fallout of corporate exploitation. Engage in thrilling side-scrolling action, making full use of the Gunbrella's unique maneuverability and close-quarters combat capabilities. The Gunbrella is more than just a weapon. Use its glide, swing, dash and dive around the world and discover seemingly unattainable secrets along the way From a small town menaced by cult kidnappings to a junkyard fortress ruled by a ruthless trash gang.

Speaker 4:

explore diverse assortments of unusual locations and interrogate bizarre characters on your quest for answers. Keep track of your findings in your trusty notebook and remember to retrace your steps Salvage, scrap and spare parts to trade for different munitions and upgrades for your impermeable arsenal. As your search deepens and you conjure increasingly ghastly agents of the supernatural, you'll need all the help you can get. That is Gunbrella. The demo is currently available. The game comes out on September 13th.

Speaker 2:

Game's not out yet. Nope, it's just the demo.

Speaker 4:

It comes out on September 13th and if you pre-order the game right now, you also get Gatto Roboto, which is a very cool.

Speaker 3:

I played that game right.

Speaker 2:

Have you played that game?

Speaker 3:

Yeah, it was fun. Yeah, it's made by the same people. Yeah, they were actually at Pax. I should have stopped and played. I didn't have time though.

Speaker 4:

Oh, don't worry, Roger, I'm sure if you emailed them they'd get back to you.

Speaker 3:

They probably would actually.

Speaker 2:

It's out on the Xbox, though, isn't it?

Speaker 4:

Is this a timed exclusive?

Speaker 2:

Gunbrella's not on the Xbox. Is this a timed exclusive?

Speaker 3:

No I think it's just on the Switch. I think it's a timed exclusive and a Switch.

Speaker 4:

I'm sure it will be.

Speaker 1:

Well, it was hard. They had a. They had a.

Speaker 3:

I'll be damned. They had a. Yeah, you can get on Steam or Switch. I'll be shocked if it doesn't come to Xboxes.

Speaker 4:

It will eventually yeah Timed exclusive.

Speaker 2:

Yeah, just like.

Speaker 4:

Gatto Roboto.

Speaker 2:

Just because I did enjoy Gatto Roboto. I enjoyed that immensely, so I will gladly check out the demo of Gunbrella. Yeah, with a smile on my face until we'll see what happens, but it sounds very, very cool.

Speaker 3:

Yeah, I agree. Okay, well, we'll wait for your I guess your thoughts next week Before we head out of here. Why don't tell people how they can get a hold of us on social media, mike? How can people find you on social media?

Speaker 4:

You can find me on Twitter at HasGuyMike.

Speaker 2:

Just follow the Legends Bowl guys and see who. All yeah, just follow the Legends Bowl and.

Speaker 4:

Yeah, I'm trolling every single response they put or everything. No, I'm not doing that. I'm vindictive, but I ain't that vindictive.

Speaker 3:

Yeah, yeah, phil. How can people find you on social media?

Speaker 2:

You can find me on the social media at Beanout23.

Speaker 3:

And listeners. You can find us. You can find me on Twitter at NintendoRound. You can find the Gamerheads podcast at GamerheadsPod. You can also find us on Blue Sky at GamerheadsPodcastcom or GamerheadsPodcast. And then I was going to say, you can also go to our website at GamerheadsPodcastcom, where you can listen to previous episodes. Also, you can read articles. You can read my articles about all the games I played at PAX. I'll be posting all those there. I have a couple posted already, so go check that out. Well, mike, thank you so much for joining us this week.

Speaker 4:

No problem.

Speaker 3:

And Phil, thank you so much for joining us this week. Thanks for having me and listeners. Thank you so much for giving us a listen. If you like what you hear, leave us a review. We want to hear what you have to say about the show. Until next week, everyone stay safe and game on.

Speaker 4:

Bye See ya.

Speaker 2:

Take care.

Return of the Gamerheads Podcast
Highlights and Stories From PAX
Discussion on Gaming News and Rumors
Discussion on Current Games
Review of Legend Bowl

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